Team Size: 11

Role: Programmer and Designer

Development Time: A few weeks

Engine: Unity, C#

About

Fragmentia is a first person story and puzzle driven horror game. The game features a linear experience with character dialogues to drive the story and gameplay. My task in this project where to create an inventory system that fluently stores items the player picks up as they go. Along side the inventory I created a diary log that stores what the player has cleared in the game. I also worked heavily on designing the gameplay loop and other features such as producing music for the game.